
Full Change History:
[-] August 24, 2005 (current release)
[+] July 07, 2004 v1.3
Changes/Additions
- Improved behavior of spectating scoped enfield or scoped fg42
- Improved mortar damage behavior
- Increased mp44 recoil Reduced BAR, Bren side to side recoil
- Increased undeployed machine gun recoil
- Increased stamina drain while firing undeployed machine gun
- Addressed issue giving deployable weapons perfect accuracy while strafing
- Improved cl_drawmodels behavior
- Added map dod_saints
- Added map dod_falaise
- Added map dod_sturm
- Added map dod_northbound
- Updated map dod_glider
- Updated map dod_flugplatz
[+] May 19, 2004 v1.2
Changes/Additions
- Bazooka is now a selectable class
- Increased garand accuracy ( 0.019 -> 0.016 )
- Increased bullet penetration by 10%
- Increased mg bullet penetration ( factor 0.75 -> 0.65 )
- Reduced K43 recoil ( 0.15 -> 0.13 )
- Reduced greasegun recoil to match thompson ( 0.5 -> 0.4 )
- Reduced FG42 recoil to match BAR ( 1.3 -> 1.0 )
- Reduced Bren recoil to match BAR ( 1.3 -> 1.0 )
- Reduced Enfield aim penalty to match K98
- Increased K98 and Enfield recoil ( 1.0 -> 1.5 ) to match garand
- Improved Enfield accuracy
- Rewrote recoil system and tweaked all recoil amounts to match old values
- Increased movement accuracy penalty on Enfield to match K98 ( 0.1 -> 0.15 )
- Improved Springfield re-zoom behavior
- Improved prone garand butt / bayonet animation
- Lowered standing view height from 28 to 22 units above player origin
- Reorganized slots, primary weapons are all in slot 3
- Improved grenade (straight down when prone) behavior
- Improved helmet of allied carbine classes behavior
- Dropped weapons reset their attack times
- Improved player yaw / gaityaw
- Improved default font scoreboard behavior
- Reset and reload all client env models when demo recording starts
Improved %s in saytext behavior
- Improved unbreakable glass func_breakable behavior
- Improved minimap userinfo change on the server behavior
- Players suiciding after taking DMG_BLAST damage no longer play explosion death anim
- Improved players sprinting from prone behavior
- Optimized particles
- Optimized cvar lookups
- Optimized minimap drawing
- Optimized player model drawing
- Removed unused effects and sprites
- Removed Movewith
- Removed lightning and extra unused weather features
- Removed cutscenes
- Removed w_ models for weapons that can't be dropped
- Improved names starting with # behavior
- Increased number of custom objective icons per map to 6
- Label in class select menu shows class limit and how many are in that class
- Class menu now omits banned classes and greys out full classes
- Removed hint message on bazooka /piat /pschreck pickup
- Various other improvements
Bug fixes
- Added entity lookup hash to speed up searching for entities
- Added new blood hit effect
- Added mapinfo text files that can edit map properties - ban specific classes and remove spawned bazookas
- Added print warning message if map tries to load too many client_env_models
- Added K43 butt smack
- Added new cvars and commands (see readme.txt for full listing)
[+] April 02, 2004
Changes/Additions
- Added a command line option ("-noaafonts") to disable anti-aliasing on fonts
- Replace "#" with " " if it is the first character in a player's in-game name
Bug fixes
- Resolved a sprite-related error
[+] March 23, 2004
Bug fixes
- Prevent the "connection to server lost due to level change" error
[+] March 09, 2004
Bug fixes
- Changed HTTP download behavior to retry connections using old trickle download method if it can't download all files.
- Fixed a crash bug when connecting to a dedicated server with an empty mapcycle.
- Fixed a bug where MP3 volume wasn't working properly.
- Fixed "STEAM UserID 0:0:1 is already in use on this server" message when connecting to LAN servers in offline mode.
- Fixed memory leak in HLTV.
[+] February 09, 2004
Changes/Additions
- Small CPU optimizations
- stop motdfile from having "..", "\", "/" or ":" characters in its filename
- Added new command line option "-dll". Syntax is -dll [game_dll_to_load]
Bug fixes
- Fix for updated files on the server not getting to the client when using compression
- Fixed extremely large rcon packets not being returned correctly
[+] January 15, 2004
Bug fixes
- Fixed custom decals not being downloaded from the server correctly
- Fixed custom decals drawing incorrectly for the host of a listen server after another player joins
- Fixed vgui textures being corrupted after going over a number of level changes
- Fixed problem where player would be sometimes be forced to look straight up after task switching in and out of game in fullscreen d3d mode
- Fixed problem in sound system where it wouldn’t properly be shutdown at the end of a .wav file
- Fixed banner picture not working correctly in HLTV
- Fixed error message that was cut off when a player was disconnected from a game server
- Changed the way that Asian fonts are displayed in game for compatibility on more platforms
[+] December 10, 2003
Changes/Additions
- Added client side env_models for static prop type models
- Added control point name to log file cap messages
- Random class now abides by class limits
- No random class in clan matches
- Added exit decal on gunshots
- Restored door opening behavior to original style ( face the door and it opens away from you, face away and it opens towards you )
- Re-added weapon names to console death messages ( bob killed fred with garand )
- Now cannot +use grenades while deployed
- Added "teamkill" text to the console death messages ( bob teamkilled chuck with kar )
- "hud_draw 0" now hides the spectator bar
- For mod makers - debugging mods no longer requires the steam.dll to be copied into the game directory
- Optimized some of the particle drawing code
Bug fixes
- Fixed problem in Direct3D mode where the game would be unavailable for some users. Direct3D mode should work now, but note that OpenGL will provide a better play experience if your video card is capable
- Fixed regression that was causing the 'load failed' crash to happen on level change
- Fixed sniper rifle lowering when a sniper moved, even though he was still scoped
- Fixed a bug where you would drop your weapon, pick it back up and it would have less ammo
- Fixed being able to jumpshoot if the minimap was open fullscreen
- Fixed a cut off label in scoreboard
- Fixed player animation being 90 degrees off on mg sandbag deploy
- Fixed spectator angles on minimap player icons
- Fixed strange health numbers drawing in the spec bar
- Fixed gunshot decal on subsequent bullet hits
- Fixed hud reset on stop demo recording
- Fixed ammo on mg42 and 30cal view model not showing above 8 bullets
- Fixed player models jittering because of animation blend
- Fixed an evil evil hack that stopped the player from shooting when their mg42 overheated
- Fixed some more empty cells in the scoreboard showing up as squares
[+] November 26, 2003
Changes/Additions
- Added extra progress indicators for downloading & initializing VAC security modules
- Removed 'cmd dlfile' console command from being accessed directly from the console
Bug fixes
- Fixed servers not being in world list if they specified a region on startup
[+] November 19, 2003
Changes/Additions
- Added cvars "mp_log_scores" and "mp_log_scores_delay" to log scores continually ( default is off )
- Added top bar to scoreboard for drawing the hostname
- Re-added BAR weapon deploy animation
- Reduced BAR deploy time
- On demo recording start, resend all player team info
- Increased max materials to 1300
Bug fixes
- Fixed Avalanche
- Fixed mg42 and 30cal weapons showing full bullet clips on the model when the clip was empty
- Fixed recoil continuing after the map ends
- Fixed squares drawing in the scoreboard in blank spaces
- Fixed a bug where the reinforcement timer would not draw in first person spectator mode
- Fixed an exploit where many people could select a class over the class limit before the first person spawned
- Fixed a bug where a joining player was sent the wrong team for other players
- Fixed bad subtitle on #voice_subtitle_pschreckspotted
- Fixed empty weapon click on all weapons
[+] November 14, 2003 v1.1 Beta
Changes/Additions
- New map dod_flugplatz
- New map dod_escape
- New map dod_switch
- Added VGUI2 menu system
- Changed to no longer auto reload any weapon while the weapon is deployed
- Changed the Mg42 to now fire two bullets per click
- Reduced mg42 aim cone from 0.03 to 0.025
- Adjusted weapon overheat values to be a bit slower to heat, faster to cool
- Reset mg heat when player reloads
- Increased mg42 reload time to coincide with animation
- Fixed mg34 and mg42 not drawing correct animations when low on bullets
- Added new mg42 overheat effect
- Changed sniper zoomed to 45 (was 50)
- Changed accuracy of K98 and Enfield from 0.01 to 0.014 ( Garand and K43 unchanged at 0.019 )
- Changed K98 and Enfield kar moving penalty from 0.1 to 0.15
- Fixed enfield allowing secondary attacks immediately after firing
- Fixed weapons not stopping their reload sequence when you holster them
- Fixed fg42 being able to fire instantly on deploy
- Reduced pistols and m1carbine firedelay from 0.15 to 0.1 to make it smoother
- Fixed m1 carbine showing wrong model ( para vs nonpara )
- Fixed mp40 clip holding 32 bullets instead of 30
- Added 0.5 second delay after zooming sniper rifles before you can fire
- Fixed exploit where player could reload with the scope still up
- Added 9-way player animation blending
- Changed hits to player arms -- if they would hit the body they will now count as body hits
- Removed stamina recovery while crouched and in the air
- Fixed "white model" bug
- Fixed "spectator killer" bug
- Fixed explosion death animation never playing
- Unzoom player if they go prone or unprone
- Unzoom player if they jump, or fall too far off a ledge
- Fixed players being able to pick up bazookas at round's end
- Fix tracer origin on prone players
- Added voice icon to minimap, draws when a player uses a voice command or hand signal
- Fixed players killing themselves with their own shots, getting killed when shooting very close to other players or items
- Added voice icon over players on minimap when using voice
- Fixed icons drawing over players when using voice menu / hand signals
- Changed deathcam to not draw the player name over top of players
- Changed deathcam to shorten cam trace time
- Optimized visibility calculation
- Optimized rain and snow particle effects
- Optimized minimap data sending - now will not send to players if the minimap is not open
- Fixed cap areas completing a cap when one of the cappers died
- Added new map marker system
- Changed bullet penetration to allow multiple penetrations
- Adjusted material strength ( sand is stronger now )
- Fixed low stamina heavy breathing sound
- Localized saytext to fix %l, %c, %t macros
- Added time-based points for clan mode scoring
- Fixed dropped ammo boxes respawning
- Changed the scale of objects on the minimap to match map zoom
- Changed "mp_fadetoblack" to only work while in a clan match
- Disallow marking the map on the client if the player is dead
- Fixed certain walls not being solid on round restart
- Fixed minimap not drawing while recording demos
- Fixed ammo display in demo playback
- Spawn client side corpse when player dies. duration of model can be set with cl_corpsestay.
- Fixed mortar sound and effect not lining up
- Added scope view to first person spectator while target is zoomed
- Fixed particle angles in third person
- Fixed doors blocking the player and making endless sound
- "firemarker" Fires a map marker out into the world. A map marker will be created at that location in the world and will appear on teammates' minimaps.
- "nextmarker" Select the next map marker.
- "prevmarker" Select the previous map marker.
- "cl_autoreload" Setting to 0 disables all auto reloading. Deployed weapons will now never auto reload.
- "cl_dynamiclights" Setting to 0 turns off dynamic lights generated by weapons and grenades.
- "cl_identiconmode" 0 - no icons above the heads of other players 1 - only draw icon a player we are looking at 2 - draw icons over all friendly players
- "cl_xhair_style" 0 is default. Setting to non-zero ( 1 - 16 ) sets the crosshair to another slot in the "sprites/customXHair.spr" sprites Each slot is 64x64.
- "cl_corpsestay" Time in seconds that dead bodies will remain in the map. Default is 10.
- "mp_clan_scoring" Set to 1 to enable clan mode scoring ( only works in clan match mode )
- "mp_clan_scoring_values_allies" A string such as "112233". Determines the point value for the allied team when holding flags. Flag order in the string is the same as the order of flags on the hud. Must be set per map.
- "mp_clan_scoring_values_axis" A string such as "112233". Determines the point value for the axis team when holding flags. Flag order in the string is the same as the order of flags on the hud. Must be set per map.
- "mp_clan_scoring_delay" Sets how many seconds to go between giving time-based points.
- "mp_clan_match_warmup" Once a match is underway, set this to 1 to return to warmup mode.
- "mp_clan_ready_signal" Change this string to change what teams must say to start a mp_clan_readyrestart clan match. Default is "ready".
- "mp_clan_scoring_bonus_allies" / "mp_clan_scoring_bonus_axis" Amount of points to give the team that wins the round. Default is -1 and gives the normal amount of points. Only works in clan match mode.
- "mp_nummapmarkers" This determines the max number of map markers each player can place. Minimum and default is 1.
- "mp_markerstaytime" How long, in seconds, marker will stay on the minimap.
[+] September 30, 2003
Changes/Additions
- Updated dod_escape
- Updated dod_flugplatz
- Added mp_clan_readyrestart - enter 'mp_clan_readyrestart 1' - when someone from each team has said 'ready', the round will restart
- Slowed sniper zoom speed from 70 to 42
Bug fixes
- Fixed linux server
- Fixed mp_clan_restartround - enter 'mp_clan_restartround 1' while in clan mode to restart
- Fixed cl_lw recoil exploit
- Minor work to lessen server cpu usage in AddToFullPack
- Fixed speed bug with zooming, sprint and stamina
- Ducking in mid air no longer recovers stamina
- Don't force any help messages if the user has '_ah 0'
[+] April 07, 2003 v1.0